Cell Redesign with SCAMPER: A Structured Spin on Creativity in the Science Classroom

Jennifer Neuman • August 11, 2025

(In a recent survey, respondents asked for more specific curriculum ideas for gifted learners. We heard you, and are pleased to offer more articles on this topic.)


As a teacher—and admittedly a fairly rigid and logical thinker—I often find it challenging to design lessons that feel both academically rigorous
and creatively engaging. While I thrive on structure and clear outcomes, I recognize that gifted students learn best when they can explore, imagine, and think beyond the textbook. That’s where the SCAMPER model comes in. It has become one of my favorite tools for igniting creativity across all subject areas—and science is no exception.

One way I have used SCAMPER in the classroom is through a Cell Redesign Project. In this activity, students use the SCAMPER framework (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse) to reimagine cell structures. Instead of simply memorizing each part’s function, they apply higher-level thinking to transform the cell into something new, yet still biologically functional. For example, a student might
substitute the cell membrane with a drawbridge system or combine the functions of the lysosome and Golgi apparatus into one streamlined processing center.

What makes this lesson especially powerful is the balance between structure and innovation. SCAMPER gives students a lens through which to view the content differently, but it also gives
me, as the teacher, a structured process to support and assess their creative thinking and content knowledge. I am often inspired by their designs and create my version alongside them. Modeling the process makes a huge impact. Students love critiquing my “cell redesign” using the same rubric they are graded with, and it invites a playful sense of accountability and mutual growth into the classroom.

SCAMPER isn’t just for art class or writing prompts—it’s a flexible, powerful framework that can bring creative thinking into even the most traditionally logical subjects. Whether it's science, math, or language arts, students (and teachers!) benefit from being given permission—and a process—to think differently.

If you are looking to spark imagination while still keeping things academically grounded, consider trying Cell Redesign with SCAMPER. You might just be surprised by what your students—and you—create.



SCAMPER Cell Redesign Lesson Plan


Grade Level: 7th – 9th Grade

Subject:
Life Science       

Topic: Cell Structures and Functions

Duration: 60 minutes

Objective: Students will:

  • Understand the structure and function of plant and animal cells.
  • Use the SCAMPER model to explore and creatively reimagine cell structures.
  • Present ideas that reflect comprehension and creativity.


Materials

  • Diagrams of plant and animal cells
  • Chart paper or whiteboards
  • Markers
  • SCAMPER worksheet (can be provided digitally or printed)
  • Projector/slides for visuals


Introduction (10 min)

  1. Brief review of cell structures (nucleus, mitochondria, cell membrane, etc.).
    Show visuals comparing plant and animal cells.
    Introduce the
    SCAMPER method (SCAMPER anchor chart):
  • Substitute
  • Combine
  • Adapt
  • Modify/Magnify/Minify
  • Put to another use
  • Eliminate
  • Reverse/Rearrange


Activity – SCAMPER Cell Redesign (35 minutes)

Step 1: Group Work (5 min)
Divide students into small groups (3-4 per group). Assign each group either a plant cell or an animal cell to work with.

Step 2: SCAMPER Brainstorm (20 min)
Each group completes the
SCAMPER worksheet using their assigned cell type.

Sample SCAMPER Prompts:

  • S: What if we substitute the nucleus with something else—what could control the cell?
  • C: Can we combine two organelles to be more efficient?
  • A: How could we adapt the cell to survive in a new environment (e.g., outer space)?
  • M: What if we modify the size of the mitochondria—what would happen?
  • P: Can any organelle be put to another use (e.g., the vacuole as a defense system)?
  • E: What happens if we eliminate the cell membrane—what problems would arise?
  • R: What if we reverse the cell’s energy process—what might that look like?


Step 3: Creative Design (10 min)
Groups sketch and label their newly imagined cell design on chart paper or digital tools.

Presentations and Discussion (10 minutes)

  • Each group presents its "Redesigned Cell" and explains its SCAMPER-based changes.
  • Encourage class discussion on the feasibility and scientific implications of their ideas.


Closure (5 minutes)

  • Recap how SCAMPER helped think critically about cell structures.
  • Ask: “Which SCAMPER prompt was the most challenging? The most fun?”
  • Homework (optional): Write a short story from the perspective of your redesigned cell.


Assessment


Extensions
Use SCAMPER to explore
ecosystem design, human body systems, or adaptations of organisms in different biomes.
Integrate with art class for 3D models of redesigned cells.




By Jen Neuman, Board Member, Wisconsin Association for Talented and Gifted

By Dal Drummer November 10, 2025
Almost every week we see headlines in the news lamenting the current state of students and education. Titles such as these – “Chronic Absenteeism Continues to Plague School Systems,” “Why Do Students Spend So Much Time on Their Phones?,” “Should Phones Be Banned From the Classroom and Will That Improve Test Scores?" – are prolific and often worrisome. This often leads to proposed solutions, some which undoubtedly have been tried (both successfully and unsuccessfully) in the past. Why do educational leaders (and politicians) continue to “reinvent the wheel” by proposing and utilizing the same (but re-branded) solutions to student learning problems over the years, dropping one after another in favor of a latest “trend” that will supposedly fix everything? Why aren’t we getting results? I feel the above questions are related and may have an easy solution, one that has produced many studied and practical results. It is a solution that I have experienced in my decades of teaching as well. Recently I read an article in K-12DIVE entitled Drawing connections between art and science can improve academic outcomes by Briana Mendez-Padilla. K-12DIVE is a news outlet that provides business journalism and in-depth reporting on trends in the pre-kindergarten through 12th-grade education sector. In this article, students in Mississippi had persistent low test scores until the school decided to make changes and incorporate the arts (and even artists) to work with and alongside the sciences. As a result, test scores rose significantly, as did social interactions between students. In this article, the author points out that today’s teachers are often competing with technology for kids’ attention. Just taking away technology doesn’t insure greater learning, nor does ignoring it. Teachers need to utilize what attracts kids to technology if they want better attendance and better learning. The author points out that students learn best in different ways (as we know); some students have auditory learning preferences, some kinesthetic, and some visual. Some learn best by reading, others not. Many of today’s students are also heavily into music, movement, and video. This is evidenced by their “plugged in” behaviors and their preference for online creation and viewing. It then stands to reason that the more ways a teacher can present material or allow students to learn using their technology, the more the students will be involved in their learning. Learning or showing evidence of learning can be much more than drawing a picture of the plant cycle (straight out of the science book) or making a shoebox diorama, practices of the past. As educators, we need to move our practices into spaces that our students inhabit. Some simple examples about different ways of learning/demonstrating wave action using science and the arts together could be students acting out wave action through dance using their different music choices (singly or in groups). Teachers could also, using light, prisms, and paints, show how colors can mix and affect how we see our world, and then critically analyze the use of light and color in water portrayed in historic and contemporary works of art (found online, of course). Or students could create music that they feel mimics wave action, mixing and remixing existing music or creating their own. Many of them have technological expertise and a great desire to use it. By teaching our curriculum in their world, using the arts as a vehicle, will, many believe, generate renewed excitement in learning. Finally, in order to develop curricular connections between science and the arts, administrators have to deliberately set aside time for curricular collaboration. Collaboration isn’t something that just magically happens; it takes time, interest, and creativity to connect them, a marriage of will and skill! Professional development time should be used to develop curricular connections, therefore enhancing teachers’ skillsets. Better teaching makes for better student outcomes. Coordination between the arts and sciences shouldn’t take much of a monetary investment; it can often be free, and the results can be priceless. Many free connections exist within community arts organizations, and they can enhance a school or school system. I know this because of my decades of experience as a visual arts specialist and arts coordinator in Milwaukee’s Lincoln Center of the Arts. The arts and sciences have much in common. In fact, through the Renaissance period, the arts and sciences weren’t two separate fields. They were one! They have many connections. Let’s put them back together using today’s technology! See a need for this in your child’s school? Share this article (and others) with them. For more information I direct you to the following articles. https://artsintegration.com/what-is-arts-integration-in-schools/ https://www.kennedy-center.org/education/resources-for-educators/classroom-resources/articles-and-how-tos/articles/collections/arts-integration-resources/what-is-arts-integration/ https://www.edutopia.org/topic/arts-integration/ - Dal Drummer, WATG Board Advisor
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